![]() Because it has no discernible mechanics to it outside of being slow and powerful, it’s easily the most boring weapon in the game. This level of complex offense does have some funny implications though- the Great Maul is a weapon whose whole gimmick is just being raw damage incarnate. Even the weapons without a Spirit Meter mechanic like the Bow or Nodachi are all about knowing when to hit, with moves that are about decisively knowing when you want to use which attacks, such as with the Hunting Bow’s two different arrow types comboing off each other or the Nodachi’s Iai stance for doing powerful unsheathe attacks if you charge it up right. This isn’t just the Wagasa, either- the Karakuri Katana also has a meter that fills up as you mount your offense, letting you enter the Unbound Stance- changing your moveset entirely as your katana turns into a bladed whip. But the fact that you get such big payoffs for staying on the offense either from your weapon’s gimmicks or just bringing the Kemono down and breaking their parts is such good incentive to not do the Dark Souls keep-away dance and instead get in there. It’s not like the Kemono are pushovers, either- you still need to learn their movesets and adapt appropriately. It very much feels like Wild Hearts is the Nioh to Monster Hunter’s Dark Souls- it’s not content to just do the same things, it’s introducing a more offense-based gameplay since being defensive in this game rarely ever comes at the cost of losing your offensive capabilities. At higher levels, this adds more hits to each of your attacks, racking up even more damage and meter.Īnd that Parry I mentioned? Fills up a chunk of meter and can be done at any point during a combo, even in the air. Each attack has its own follow up leading to a combo, which is further modified with a gauge that fills up whenever you do hits, similar to Monster Hunter’s Spirit Gauge for the Longsword. Take the Wagasa for example- on its surface, it’s a pretty simple moveset- one fast close range attack, one advancing attack, and a parry. Of course, those who want their combat ranged have a bow well, and all these weapons sport pretty deep mechanics on how they run. All rights reserved.Follow preview build we got had a 5 weapons to try out, from the all-rounder Karakuri Katana to more extreme weapons like the Bladed Wagasa- an umbrella built around mobility and offense. Wild West Dynasty ©2021 Toplitz Productions GmbH. Various additional possibilities like gold mining, rodeo riding etc included. ![]() Unique mix of RPG (First Person), Life Simulation and town building.Start as a settler, build your own ranch and expand it to a prosperous town.Create your own Dynasty which will last for decades. ![]()
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